In bustling Sithwa, City of Sails, Mashaar the Golden-Fingered sends her youngest messengers on an errand to collect certain of her allies.
Attsu Tsarran, the ancient warrior with the body of a jinn-crafted clockwork, favors meditation in the high places. The young messenger scales a way through the sail-and-rigging-draped rooftops before finally finding the metallic cat that is Attsu in one of his forms.
A child pushes her way through the crowd at a pit fight to deliver another invitation. Abd al-Rashid, the soldier who lost his soul, stands there as an overseer, stepping in whenever the contestants look prone to get carried away and injure one another more seriously than intended.
Aya, daughter of a djinn and late of the court of the Queen of Birds, reclines in a small plaza where poets gather, listening to one young fellow proclaim ode after ode of romantic verse. A few more of the verses seem to be aimed directly at her before the urchin arrives with a message.
The three meet Mashaar for the midday meal. The Golden-Fingered merchant queen explains that the trade ship Faithful Ox has failed to arrive in port, which is cause for concern; the ship is not one of hers, but it was carrying a special item for her. It most likely ran aground or was captured in the Necklace, the archipelago stretching north of the coast. She asks the three to board the Twist of Fate and locate the Faithful Ox, in particular to bring back the rolled white carpet within. The relic inside the carpet was earmarked to travel upriver to Umal Baat, where it would be put to good use against the evils there. The three accept the commission.
Abd, Aya and Attsu board the Twist of Fate the next morning. They meet Captain Tairasha, famed for the curse that has stricken him, and stone below his right knee. A gregarious desert elf sailor named Kismet attaches herself to the three, and shows them around the ship, also introducing them to the gnoll archer Notch and the orcish pearl diver Ruska.
The ship’s first stop is Rakhmal’s Hold, a drakhan fortress on the eastern edge of the Necklace that provides some protection against corsairs. Kismet talks with Captain Huthrakh, a blue-scaled drakh who admits that they never saw the Faithful Ox. If it reached the Necklace, it clearly didn’t exit the archipelago along its expected route.
The Twist of Fate then sails to Children’s Reef, an island farther west where only children are active by the day. Abd is most concerned about the curse that compels the adults to sleep during the day, but the children seem to have things well in hand. Attsu spends time in his full cat-form, fascinating many of the children. A few inquiries reveal that they saw the Faithful Ox pass by; it made it around the three-peaked island called the Trident without issue. Based on the time that the children saw the ship and the timing of a bad storm that recently tore through the Necklace, the group calculates that the Ox was probably passing through the heavily jungled islands called the Ogre’s Comb when the storm hit.
A morning’s search reveals the Faithful Ox half-listing in a small cove, on one of the Ogre’s Comb islands. The ship is not alone, though, as a goblin outrigger sits next to it. The adventurers recognize the heraldry of the Rotten Tooth, a would-be corsair tribe of scavengers, plunderers and raiders.
Abd, Aya, Attsu and Kismet take one of the boats out toward the ship, the elf shouting threats at the goblins as they advance. Arrows fly back and forth between both parties, including a few from the Twist of Fate, and a commotion comes from within the ship itself. As the boat draws near enough, Aya focuses for a moment, and then lightning leaps from her fingers, electrocuting the outrigger’s occupants.
The four clamber on board the Ox, and more goblins come running out from within. Attsu’s cogs whirr, and he unfolds into his larger, half-cat humanoid war form, tearing into the goblins with newly extended claw. Abd stands beside him, striking down the weaker combatants as Attsu blocks the stronger ones. Aya joins in, exhaling a blast of cold unlike anything felt in the desert.
Some of the goblins scramble after Aya as a larger warrior bears down on Abd. Kismet flickers in and out of the fight, her blade licking at the goblins’ backs. A brutal back-and-forth ends when Attsu takes both of his opponent’s wrists and bites out his neck, hurling the corpse aside. Another howling exhalation of frost from Aya, and the large goblin goes stiff, sliding down the incline and tumbling over the rail. A lone goblin flees the fight, diving overboard.
The adventurers move to the railing after the goblin. They see it swimming for the outrigger, when suddenly it jerks down underwater with a squeal. The water churns viciously, and a flow of blood rises to the surface.
“So… keep out of the water,” says Kismet.