Religions

[GM note: Because my world is all-homebrew, this means homebrew pantheons which are likely unfamiliar — though you may recognize some Rasennan gods by a slightly different name — and maybe hard to keep track of. Therefore I stress that roleplaying religion is highly optional. If you see a god you like and would like to mess with I’ll throw some basics your way. Otherwise, feel free to just invoke the gods in a crowd like any pantheist might.]

Khavayish faith recognizes a multitude of powers — the “astral gods” of higher divinity, the “elemental gods” of more primal presence, beast-spirits, ancestor-ghosts, even shaitans, living stars, and great beasts. Large public temples can be crowded with all manner of icons, allowing visitors to venerate whoever they might choose. The Khavayish pray, as any practical person might, to whatever god or gods are most likely to oversee their current needs. But patron deities are also understood — a soldier might aspire to the steel halls of Koread, a courtesan may honor Chalir as queen of beauty and joy, and an assassin might dedicate each kill to the unseen hand of Zamalla.

Religious practices by race vary by culture (the races are not monocultures), but the following stereotypes are generally accurate:

Humans: Usually pray to the Seven-and-Twenty, the astral divinities of often abstract forces.

Halflings: The small ones pray to anyone willing to listen. Halfling religion recognizes a thousand gods: all those known to other faiths, and a great number overlooked by anyone else.

Orcs: Many have converted to the popularly known aspects of Seven-and-Twenty. Traditional orcish faiths know those gods by other names and aspects.

Gnolls: Animistic, and care more for spirits; they are not above prayer to other gods, whom they simply recognize as very large and very aloof spirits.

Dwarves: Recognize the elemental gods, whose dwarven aspects are revealed by the names of glyphs.

Elves: Consider themselves descendants of the stars; their astral pantheon is associated with the sun, the moon, the planets, and the fifteen signs of the zodiac.

Drakha: The exotic dragon-people have their own pantheon of draconic deities that seem tied to the elemental gods.

Holy Ones: Almost always acknowledge whatever faith they are connected to by means of their semi-divine blood.

Genasi; Tieflings: Prone to adopt whatever faith reflects their individual backgrounds. Genasi have a slight preference to the elemental gods known to the genies, while tieflings of shaitan heritage observe that the Hells are tied to the Seven-and-Twenty.

Religions

13th Voyage Barastrondo